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Realistic fps prefab free download 1.233/31/2024 I have looked around the Internet for an (solution) and tried some scripting myself as yet to no avail in fixing the issue. This seems to be a Global issue as it applies to All TriggersĬlearly having Sparks, Wood Chips or similar flying around or hits sounds and so on playing every time the Player or AI Enemy strikes/hits a Trigger is just riduiculous and something I have just recently discovered. e.g, Hit sparks and so on are generated Yes? That is they Attack and if they do so whilst in close proxity to or within a Triggers Bounding box area (colider) then any Hit Effects, Sounds and so on, attached to the AI Attack (weapon, punch, bite) "Play and Display" when the Triggers Collider receives a Hit. Enemies "Attack" the Player or perhaps other Enemies and some have Swords and some Enemies such as Amimals Bite or strike the Player by some other means as tends to happen in Games. RFPS Move Triggers and alike and Unity default or other Asset Triggers. They are evrywhere and vary in sizes and proximity to each in places being almost touching esch other. Triggers! I have a lot of them in my game. I have a problem that I cant find or currently think of a solution for that would be easy to solve?
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